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strong |
Determines the plane which is used to map the orbit into.
Enumerator | |
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PlaneXY | Orbit is mapped into the x/y-plane. This might be useful for apps using Unity's 2D mode. |
PlaneXZ | Orbit is mapped into the x/z-plane. This might be useful for apps using Unity's 3D mode. |
PlaneYZ | Orbit is mapped into the y/z-plane. |