Contains additional Unity functionality which is reused in different projects of Polarith.
Classes | |
class | ArrowGizmo |
Represents an arrow gizmo to be drawn within the scene view. More... | |
class | AssignmentSolver |
Provides different logics to solve the assignment problem. More... | |
class | BoxGizmo |
Represents a box gizmo to be drawn within the scene view. More... | |
class | CircleGizmo |
Represents a circle gizmo to be drawn within the scene view. More... | |
class | Colors |
Collection of colors used by Polarith for design. More... | |
class | GameObjects |
Provides additional functionality for the handling of Unity's GameObject class. More... | |
class | GridGizmo |
Represents a grid gizmo to be drawn within the scene view. More... | |
class | LayerAttribute |
An attribute for fields representing Unity layers. More... | |
class | Mathv |
Provides some basic mathematical functionalities for working with vector-based geometry like lines or planes. More... | |
class | NavMeshAreaMaskAttribute |
This attribute allows to display an int value as a mask field. More... | |
class | OpenRangeMaxAttribute |
This attribute sets an upper limit to a numerical field. More... | |
class | OpenRangeMinAttribute |
This attribute sets a lower limit to a numerical field. More... | |
class | PlaneGizmo |
Represents a plane gizmo to be drawn within the scene view. More... | |
class | RaycastGizmo |
Used to visualize a ray that is cast into the scene to sense something. More... | |
class | SphereGizmo |
Represents a gizmo to be drawn within the scene view which might indicate the position of a possible target. More... | |
class | TabState |
class | TagAttribute |
An attribute for fields representing Unity tags. More... | |
class | Textures |
class | VelocityGizmo |
A gizmo that displays a velocity by visualizing both a direction vector and predicted position relative to a given point. More... | |
class | VGizmo |
Represents a V-gizmo to be drawn within the scene view. More... | |
class | WireSphereGizmo |
Represents a gizmo to be drawn within the scene view which might indicate ranges in 3D. More... | |