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protectedvirtual |
The SteeringBehaviour.ResultDirection is obtained by the multiplication of SteeringPercept.Rotation with the forward vector of the agent.
Note, the forward vector depends on VectorProjectionType. If SteeringBehaviour.VectorProjection is VectorProjectionType.PlaneXY, it is Vector3.up, Vector3.forward otherwise.
true
because only one percept is considered independent with respect to its location relative to the agent. Reimplemented from SteeringBehaviour.