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protectedvirtual |
In addition to the filter process for each percept in RadiusSteeringBehaviour.StartSteering, the SteeringBehaviour.ResultDirection is obtained through the multiplication of SteeringPercept.Rotation with the forward vector of the agent.
Note, the forward vector depends on VectorProjectionType. If SteeringBehaviour.VectorProjection is VectorProjectionType.PlaneXY, then it is Vector3.up, Vector3.forward otherwise.
true
: if the percept lies in between the RadiusSteeringBehaviour.InnerRadius and RadiusSteeringBehaviour.OuterRadius, false
: otherwise. Reimplemented from RadiusSteeringBehaviour.