Polarith AI
1.6
Component Reference

This is the component reference of Polarith AI. Although, in some cases, it might be redundant to the API reference, it is written to describe the different components in a manner which is more design-oriented.

Front-End versus Back-End

For most of the components, especially for the (context steering) behaviours, we decided to separate the logic from the pure component code. The logic under the hood is what we call back-end, as against the code which is responsible for creating an Unity-friendly interface we call front-end. Although at first sight, this software design seems to unnecessarily complicate things, it brings many benefits to the system. For example, it enables us to do multithreading.

Modules

Currently, there is only the AI module which is responsible for movement. Note that other modules are planned for future releases, e.g., for pathfinding, state handling or general decision making.

  • AIM ... AI for Movement
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