Polarith AI
1.8

◆ VisualBounds

Bounds VisualBounds

If the received SetGameObject instance has got a Sprite or Mesh, these are the corresponding bounds in local coordinates.

In order for this to work with meshes, a received object must not be static, or otherwise, no visual bounds can be received.

These bounds are only updated within Receive(GameObject) if the given SetGameObject is a new one or if AIMSteeringTag.UpdateLocalBounds is set to true.

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