Bounds VisualBounds |
If the received SetGameObject instance has got a Sprite or Mesh, these are the corresponding bounds in local coordinates.
In order for this to work with meshes, a received object must not be static, or otherwise, no visual bounds can be received.
These bounds are only updated within Receive(GameObject) if the given SetGameObject is a new one or if AIMSteeringTag.UpdateLocalBounds is set to true
.