A simple SteeringBehaviour which is intended to let the agent wander around randomly (front-end component).
Note, changes to the inherited AIMPerceptBehaviour<T>.FilteredEnvironments and AIMPerceptBehaviour<T>.GameObjects fields have no effect since they are reset in PrepareEvaluation.
Front-end component of the underlying Move.Wander class. This behaviour is thread-safe.
Public Fields | |
Wander | Wander = new Wander() |
The underlying back-end behaviour class. More... | |
List< string > | FilteredEnvironments |
All environments to obtain the percepts for. More... | |
List< GameObject > | GameObjects |
Allows to specify custom objects which should be processed by this behaviour. More... | |
Protected Fields | |
VelocityGizmo | velocityGizmo = new VelocityGizmo() |
Sets up the visualization of the velocity (editor only). More... | |
Properties | |
override SteeringBehaviour | SteeringBehaviour [get] |
Polymorphic reference to the underlying back-end class (read only). More... | |
override bool | ThreadSafe [get] |
Determines whether the underlying back-end class is thread-safe (read only). More... | |
override PerceptBehaviour< SteeringPercept > | PerceptBehaviour [get] |
Polymorphic reference to the underlying back-end class (read only). More... | |
override MoveBehaviour | Behaviour [get] |
Polymorphic reference to the underlying back-end class (read only). More... | |
Public Methods | |
override void | PrepareEvaluation () |
Resets perceived game objects. More... | |
Protected Methods | |
override void | Awake () |
Lazy instantiation of the static wanderTarget and initialization of the Wander.PlanarMappingType. More... | |
override void | OnValidate () |
This function is called when the script is loaded or a value is changed in the inspector (editor only). More... | |
virtual void | OnDrawGizmos () |
Draws gizmos for the velocity information of the underlying back-end Move.SteeringBehaviour within the scene view (editor only). More... | |
override void | OnEnable () |
This method is called when the object becomes enabled and active. More... | |