Polarith AI
1.8

◆ Speed

float Speed = 10f

Determines the base value specifying how fast the character moves.

This value is highly dependent on the Rigidbody.drag, Rigidbody2D.mass and the PhysicsMaterial2D used by the involved Collider2D instances.

For the default value, you may use a Rigidbody2D configuration with mass = 1, drag = 5 and a default collider material.

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