Polarith AI
1.8

◆ Behave()

abstract void Behave ( )
pure virtualinherited

Should be used to write/modify objective values for an IProblem<T> instance hold by a class implementing IContext<TValue, TStructure>.

Implements IBehaviour.

Implemented in PlanarInterpolation, PlanarConvolution, Stabilization, and Retention.

Imprint